I'm trying to experiment a bit with construct 2 and I got stuck while trying to emulate some of my favorite run and gun patterns.
I want to create the same object every tick and every time it spawns it spawns with a different angle (from 1 - 360).
I have a every tick event rasing a variable by 1; once it reaches 360 the variable gets reset to 1;
-and here comes my problem-
I spawn the object every 0.1 sec and If I try to set his angle equal to the variable above every istance of this object gets that variable.
Any way to set the angle to the newest created istance of an object?