hi all. v new here and have spent the last hours reading the manuals etc. I have a simple request which I thought would be very easy to solve. basically I have a ball which bounces, when it gets hit is splits into small balls, each ball heading off in a different direction,
so in pseudo, something like this.
on bullet collision with ball
for I=0 to 3
spawn new ball,
set angle =loopindex*90 (so this is basically, up right, down and left)
I can get the 4 balls, but I cant make them head off in different directions, they always seem to head off relative to the parent ball.
The particle system does what I want but I cant "bind" new objects to the particles and make them active.