So here is the problem, I've got multiple instances of a platform objects (called platform, duh).
And I'd like to resize one of those platforms every x seconds. I understand the event system, but how can I get and modify the x, and y position of one specific instance? I thought there will be something like this for instance:
System->every 3 seconds->platform.[UID number or instance number]-> set x to platform.[UID number or instance number].X+100
But I dont find the right grammar.... There has to be something like that.
Thanks for reading and helping, I'm sure it's a noob question, but I am drowning in a sea of documentations and tutorials which seem to never need that function.
edit: do I have to create my own ID instance variable and do something like system->every x seconds->platforms->if ID_instance_variable == y -> etc ?
You can assign different variable values to different instances in the editor, and you can pick that instance by comparing that variable's value at runtime.
Thanks again for answering, but
I'm trying to create a "procedural run and jump platform" game (with some subtleties, in short, platforms will be alterable).
So I'd like to know how I can automate the assignement of an "ID variable". For now I'd like to be able to create new platform every 3 seconds with a "ID variable".
Of course I manage to create a new platform with the system->every x seconds->system->createobject, but then I can't set the "ID variable".
So I'm searching also over the platform->OnCreated event because it sounds like a "java constructor" so the answer should be near by. But I don't find it :/
Any ideas ?
EDIT: currently I'm trying to work it out with a global variable "platformNumber" which I increment every second, and use in the declaration of the "ID variable". But it does'nt feel clean if you what I mean.
Develop games in your browser. Powerful, performant & highly capable.
When an object is created it is picked, and can be referenced within the tier it was created in.
So set the variable there.
Oo, ok thanks I didn't know that. It's not really intuitive but hey, if it helps me I'm not gonna b*tch about that.
Thanks a lot, you spared me troubles.