I am creating a Pseudo-3D RPG in the style of Resident Evil for GameBoy Color.
i can't insert a url to exemplify, UGHHHH
Check youtube for RESIDENT EVIL GAME BOY COLOR WALKTHROUGH
You will notice that the screen and backgrounds are locked,
and the sprites (with 8-directional movement assets plugged in) move within the blocking of prerendered backrgounds.
Imitating this interface, how can I set up the sprites to become larger when you move closer to the screen (down) and smaller when you move away (up)?