thanks...I've been messing with that for a day...and you fixed my bullet direction in a mirrored character. I put it in a sub-event below the spawning command that created the bullet. That seems to work, but let me know if there's an easier way to do it.
Ya, what I do is I'll have the event and then have two sub events. one for "if mirrored" and one for "if not mirrored"