I'm not clear what the issue is. In the initial capx you wanted to create multiple sprites and have each one have a different frame. The solutions you got so far seem to correct that.
Your Larger capx just creates four different sprites. I can't tell from your descriptions how you want it to want it to work. and in what way the result not correct.
Oh, hi, ROJO.
Yeah, I threw a lot in there, but that's all easily programmable by me.
Basically, in the larger capx I posted, the only difference is the spawned ships do not have static positions, but variable horizontal positions based on an array which picks some random non-repeating values out of a larger array and sorts them in ascending order and THERE the engine wash does not alternate. I just want it to alternate and I need the 4 frames. So no idea why that's happening. It only works sporadically right now, so gotta hit the F5 key a few times to reload to see it.
So basically I need:
spawned ship 1 starts at frame 0
spawned ship 2 starts at frame 1
spawned ship 3 starts at frame 2
spawned ship 4 starts at frame 3
spawned ship 5 starts at frame 0 (need to change the random values in there to 5 to see that)
spawned ship 6 starts at frame 1
etc etc depending on spawn size
and maybe an alternate version if this proves complex
spawned ship 1 starts at frame 1
spawned ship 2 starts at frame 2