That came from Newt, another poster .
Yeah, the beacons are super useful. I just used them for a zillion other things.
I think I might not have been able to solve a lot of other challenges without them. I worked out the code for the game years ago in about a month, when I switched to asset creation, but it turned out that code wasn't that great. Or maybe I just got better over the years with the learning. Works great now.
Someone once said that invisible sprites are the answer to almost everything, but at the time I had no idea it could extend that far.
The beacons should be some sort of super sticky, if they aren't already.