As I do not have the rep points yet to add images I will have to describe this as best as possible.
I am trying to achieve an effect whereby using static images of a 3D model, I can give the illusion of it being somewhat 3D (basically the exact same principle as used on old-school RPG characters like in the old Zelda's, Final Fantasy's, Albion, even Diablo/Starcraft/Baldur's Gate etc...)
Using multiple images from different angles, used for when the vehicle is rotating. For instance, one image from above/behind, for when you are driving upwards, then an image from above/infront for when you are driving down, towards the bottom of the screen, and then extreme left and right, with atleast 1 intermediary animation picture/sprite for when you are inbetween heading vertically and horizontally.
Could anyone perhaps give me some tips or point me in the right direction? As I am literally having a huge amount of trouble trying to work this out.
I would rather not have to settle for a 100% "top down" view, (such as GTA 1+2) for the vehicles, since the buildings,props, and characters are all using the false perspective top-down style, where you can see the characters feet+legs+torso+head rather than just the top of their head and any sticking out limbs.
Thanks so much for any guidance anyone can offer! Cheers!