I'm completely new to C2.
I'm trying to clone this game, youtube.com/watch Rushfight, because me and some of my friends love it, and not everyone can play it (system requirements). I know it was made in Unity, but I was amazed with C2 and it's community.
I'm using artwork from Garou: Mark of the Wolves, because I think it could add even more fun to this gameplay. But I've reached a point where I know, from the manual, tutorials, and the forum, that things could be made in a smarter way preventing strange behaviours and redundancy in the event sheet. So I would like to know what you guys think.
I'm sharing dl.dropboxusercontent.com/u/14496301/C2/kickass.capx the file to get guidance on what should be changed in order to get in the track to achieve a similar gameplay.
- if i hit the keys faster the collision detection sometimes fails;
- I can't make a curved move to out of the screen, and again, with fast typing, this particular 'MoveTo' sometimes isn't complete and the object stays on screen, instead of going the distance I typed;
- I don't understand why I can't call a function I named "Spawn";
- on start of layout, some objects detect collision even though they're not 'in collision';
Sorry for the bad english, and the messy event sheet, but I really like this tool!!