What I am trying to do is control Hit Points in the Enemy Family.
I am not sure how this is done.
How can I set Hit Point for 'enemy A' to X and 'enemy B' to Y.
How can I subtract Hit Points from specific 'enemy'?
I looked at functions, but all the examples have me thoroughly confused, and I can't figure how to set up even a simple function.
Family 'bullet' on collision w/ Family 'enemy' --> Family 'enemy' Hit Points -1
*but this does -1 to all enemies not specific enemy
Also can't figure out how to set HP for different enemy types.
EDIT: Codah example is perfect!