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I have an issue where my sprite is set to 'mirrored' but if I change the size of the sprite
using an event, the sprite resets to 'non-mirrored' state.
How can I resize my sprite without loosing mirror state?
What is the size of the sprite in its mirrored state?
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Perhaps try changing the object scale, not size? If I recall that should preserve mirror state just fine.
I ended up just saving the mirror state inside a instance variable & then resetting mirror state after resize.
Seems to all be working fine, just not the behavior I expected.
Thanks for all the responses.