Hey Blackhornet. Yeah but that's the thing ... X) I can pick the collision object by UID fine, but it still doesn't work. I think I've been explaining this wrong, so let me use the magic of my super mad illustration skillz!
Here's what I'm after, and what I currently have:
Now this is the thing: Each object's 'Dialogue1, Dialogue2' etc contain different strings. (Otherwise this would be pointless X) . I named the variables the same in each object so that the function could access the picked object's Dialogue1 no matter if it were Object1, Object2 etc. That's the actual goal here.
And the code:
So as you can see, when I try to pick the object's variable 'Dialogue1' it complains that it's erroneous. I saw an 'out of scope' message at one point ... this means it's picking the object, but can't see that the object has variables, right?
— hehe yeah I know. But the aim of this is to get a variable from an object within a family without having to hardcode 'tell object1 to send it's variable to xxx'. The challenge is to pick Dialogue1 from no matter which object I collide with. Thanks though.
If you've already understood and posted the answer, and I somehow just didn't get it, let me know. But I tried what you suggested and still nada. Thanks again! (And sorry for bringing you back here again!)