martinDrew Fixed it for you. You needed to have Call "PlayerShootBullet" with the frame number in it (they were all set to 0). You also had two Events (F On "PlayerShootBullet" that could be combined, thus I did so, and also since you spawned two bullets you needed to set their animation frame twice, one after each bullet spawn, else it only applies to the last spawned. That can be resolved if you put the bullets into a family and just call one line at the end which is changing Bullet -> Set animation frame to be fam_bullet -> Set animation frame, or whatever you call the bullet family.
No worries for any assistance, happy to help out. I enjoy it, else I wouldn't be wanting to study to change careers from Web Development to Teaching, ha ha. Yeah, I'd fill my time in a dreary job with something similar, something actually engaging so I don't feel like falling asleep within the first hour of arriving at work. Which is what I did at my last job because it was 'web development' but it was 90% copying and pasting 40+ text edits, sometimes 100, then moving to the next pile to implement. As for books and writing, I'm into science-fiction and high fantasy. I also can't stand missing a book in a series, so if I'm at a book store and I like the blurb on the back and the writing style in the first five or so pages, my wallet screams at me as I tear it's insides out and buy the entire series, . Yourself?
Regarding PMs, just post a bit in different forum topics, and check out Badges, all of which are achievements you can complete to boost your reputation quick.