inquiesco just got home, so I will be checking out your solution to my issue
I'm pretty ambitious, and my plan is to have a finished game by December, or at least be beta testing it by then. For a shooting game I probably don't need as extensive of an AI as you're making but there's always fun stuff I can think of for the enemies to do, so you never know I currently don't know how difficult Any aspect of the game will be to build, but from what I have experienced so far I feel like I'm picking it up fairly quickly. I have a much more ambitious game planned for after I finish this one, that will utilize at least some of the things I am doing in this, but I'll have to see how it plays out before I say for sure.
Also, I just wanted to say that I"m looking forward to seeing what you do with that AI. I'm always interested in unique game play