I'm trying to do a a User Interface that, when you hover over an object it creates another object that you can click. The problem is that I dont want that new object to be there forever if you're not hovering the initial object so I decided that it should be destroyed after a few seconds (to gave the player time to go to the new object).
What I Can't solve is how to make Construct2 detect that the pointer is not hovering and destroy that new object.
I tried setting up a Global Variable that changes when you hover from 0 to 1 but I dont now how to revert it except if its every X seconds and after the first destruction the next ones are instantaneous with that method.
Thanks in advance.