Having trouble limiting player inputs from cascading (not sure if there is a better way to describe this problem)
Example: Two menus. Menu A opens Menu B. When Menu B is open and player hits cancel, the input cascades and closes both Menu B and Menu A.
-If menu B is active and player hits cancel, close menu B and make code for menu A active
-If menu A is active and player hits cancel, close menu A
Flipping order of the code does solve the problem, but if I have blocks of code in different spreadsheets, things become complex. Tried disabling groups of code and 'on/off' variables to no avail. Wondering if you guys have a simple solution that I'm overlooking!