I want to make a real simple kids game. For example: let a forklift pick up a parcel.
So the tooth of the forklift must be able to go underneath the parcel (which has legs) before picking it up.
If the tooth are not lowered it should collide with the parcel and push it away.
When lowered, the forklift tooth should collide with the parcel but not with the parcel legs, right?
How can I achieve this?
Should I use the physics world? Or can I achieve this with just the platform behavior?