Hi guys, I tried looking around but couldn't find a conclusive answer.
Let's say I have a 500x500 sprite. I only want it for its many imagepoints that I will set in, so I don't need it to display anything. Is there a way to set it to not display and also not take a toll on memory? For example, if I set its opacity to 0, will it really not use any of the cpu power and memory to render it? Or is there another setting I need to set? I am making this game for mobile so I am trying to be as economical as I can since I will be using lots of them.
Would appreciate any insight on this. Thank you.