I'm having some issues with Positional Sound.
Little bit of info; I'm doing a game in portrait 1080x1920. The top(ish) part of the screen will be a zone map; so showing things like trees, streams, fires etc, so fairly zoomed out.
As it's more of a zoomed out view, I only want the directional sound of the object played in when the player sprite is almost on top of it (so play when overlapping isn't an option as it will be too late when the sprites overlap), and fading to silent when moving a little bit away from. Hearing the fire from the other side of the "map" sounds stupid, but for the love of me I can't work out the settings to what I'm trying to do.
Is anyone able to just give me a nudge in the right direction? It's very likely i'm not understanding the parameters of play at object. I've read the manual and can't see anything in there, i've also looked at the position audio capx, copied sound at object settings too and it's just not working as i'd like.
Thanks for at least reading my rambling!
[updated] https://www.dropbox.com/s/djqkat95phbg8 ... .capx?dl=0