[quote:3nkpfpai]1)I need help on creating a block of code such that when the player WAS falling and has landed on a floor,I want to change the floor's animation and remove its Solid behaviour to enable the player to go down to the next floor.However the problem is that the all the tiles are changing their animation instead of that particular tile.
Use "Closest instance" filter in your platform decaying event. You have to tell Construct2 which one of the instances to act upon.. this is called "picking" in C2.
[quote:3nkpfpai]2)I need help on making the screen scroll downwards whenever a floor breaks.
Have you tried giving the player object the "Scroll To" behavior?
[quote:3nkpfpai]I want to make the background image constant.
Based on this I am assuming the background follows the player down.. give it the scroll to behavior as well.
[quote:3nkpfpai]I also need help in creating new instances of tiles at regular intervals.
Could be done many ways... you using physics or simulating gravity with bullet behavior?
You using a long vertical layout and letting player actually fall or keeping player locked in center and simulating that "falling" with objects rushing up from bottom?