Hello, I have a local variable that set to 10, then, an event that checks if this variable is greater than 0 but this event not seems to be true even though the variable "actCronometro" worth 10.
The player never is destroyed.
Perhaps this order of events may seem stupid but ... I think it should work.
I do not understand that I'm doing wrong, can anyone help me ?.
I'm not sure if you are even setting the variable..
I don't really understand the actions: first you send signal, then you wait for signal..
Also the event will ofcourse only run if all of the above conditions are true.
Are you sure this is the case?
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Sure, the variable is a local variable HOST group.
HOST connects -> ok.
The signal is sent and it is true.
The variable is set to 10.
But the event is never true.
Anyway I already solved but perhaps it could be a bug.