Hello, I have a touch screen game I am developing for Android. I probably have an easy question to answer!
I can tap on the screen and my sprite will move towards the coordinates. I'm currently using SetAngleTowards.
The sprite has bullet behaviour so it will move towards the tapped co-ordinates.
I don't want the sprite to 'rotate' as moves around the screen, it is obviously spinning around at the moment (because the angle is being changed when I tap). I want the sprite to stay at the same orientation always.
Seems like I need some sort of MoveTowards command that doesn't affect the rotation/angle of the sprite.
What's an easy way of making the sprite stay in a fixed rotation point as it moves around the screen? I thought about doing it in animation frames, but seems like a big hassle. There must be an easier way.
Thanks in advance.