Testing a scenario where I have 3 mouse interaction states for an image, using animation frames, instead of the button object.
Idle state: working
Inverted Mouse: Cursor is over object, set animation frame to 0.
Hover state: working
used Mouse: Cursor is over object, set animation frame to 1.
Clicked state: not working
used Mouse: On object clicked, set animation frame to 2.
The problem seems to arise because the clicked state does not override the hover state (if you can click the image, your cursor is definitely over the object). So hover state is always active in these 2 states. If I do not use the hover state, then I can get the idle and click states working together.
Or should I be doing things in a different way? Thanks in advance!