I would like to make a pong-like game, but i'm not sure what construct 2 is capable of.
Can you tell me if construct 2 is able to make something rotate around something else, and if yes, how to do that?
https://drive.google.com/open?id=0B1SSu ... XZRZVB2THc
It's not what i wanted, but it's my fault, hehe =P.
It should rotate like this only when I press a button. http://postimg.org/image/4yj8s0th7/
So it does a 360Â° and be in the same position as before.
We ccould make Sprite invisible and make it rotate on the press of a button, then make Sprite 2 rotate on itself, but any speed of rotation wouldn't work, probably because that speed is some strange and long number. I tried it on Flash, trust me.
Is this closer to what you want?
http://www.blackhornettechnologies.com/ ... r_BHT.capx
Yes, it is really close =D.
But there's still a problem.
Sprite 4 will be an avatar, so it shold be movable.
I can pin Sprite4 to the position of Sprite, so that if i use the 8-movement behavior on Sprite , then Sprite4 will follow it.
Ok, that was easy to figure out.
But moving Sprite in any direction will change the angle of Sprite2 toward it, so this will happen: http://postimg.org/image/8jvs5gx4r/
I'm not sure how to avoit it...
http://www.filedropper.com/them0stdiffi ... teeverum_1
Pin Sprite to Sprite4 with Position only,
http://www.blackhornettechnologies.com/ ... M_BHT.capx
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Wow I must be really dumb
Ah yes, its a deja-vu, you saw it in my capx. : )