Well basically, I've come to the conclusion for my game that the player needs weapons! In order to use these weapons in the most efficient manner, they need one stick to move the player and the other to aim/fire the laser. So, it's a lot like Geometry Wars....
At first I just had the lasers spawning in front of the Rocket and the player would move, causing the lasers to shoot towards enemies and killing them. Terrible Idea. So then I thought that all I had to do was apply the same controls to the laser, same as the Rocket has, and that didn't go too well. So that's where I'm stuck.
When I drag the stick on the left(red one) the lasers act funny and I mean FUNNY. How do I make it so the lasers shoot out at the angle the control stick is facing? and fix the rate at which they shoot at?
The left control stick is for laser and the right control stick is for movement of the rocket. This is clearly a mobile UI design for those wondering.
https://www.dropbox.com/s/eo5moa2rcc7d7 ... .capx?dl=0