Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
topic already says it, I'd like to know how many audio sounds I can play simultaneously on mobile devices, like Android or iOS?
I think modern systems are limited only by how fast the CPU can process all the audio you're throwing at it. Then if you throw in a lot of high-volume sounds, the output will start clipping and it will sound horrible, so it's not really a good idea anyway.
Thanks Ashley, but I'm talking of max 16, mostly 4 to 8. Is the number ok and if yes, who does the lowering of sound if the hardware hasn't got enough channels?
Develop games in your browser. Powerful, performant & highly capable.
I don't think any modern devices have hardware limits, they just mix all the channels on the CPU in to a single output stream. If it's not hundreds you'll probably be fine.
That's cool. Thanks for the infos and now on to the prototype.