Ok so what id want to do is use the same button for key press in this case a "space bar" And Id like for this button to work for each event it calls for separately not lets loop around all 3 event that call for space press no matter how hard the 2nd condition for them because you held the space bar down for longer then 60th a sec.
But seriously I just want to press space for every event like i press space once go to a different menu and then space go to a different menu etc and then action.
apparently it likes to remember what key you press down instead of when you trigger that key down.
Ive tried Boolean, layer visibility, I've tried varables, im at lost to keep the game from remember the first key stroke to allow teh next key press the user to make a choice.
such as this do you want to attack or defend
ok do you want to attack that goblin or that dragon
and all using a space bar to select the action.
the thing is i want to attack the dragon not always attacking the goblin.