Using: Tileset Map, 16x16 Objects, Sprite: Scroll to and 8 Direction behavior
When Sprite collides against a Solid Object:
-Screen starts to jitter by one pixel like crazy
-Collision Polygon does not apply accurately. Sprite collides randomly at up to 3-4 pixels away from the actual collision point set. It also bounces back most of the time by one pixel.
-Sprite colliding left or right will not jitter, but make it move 3 times faster than normally along the solid objects edges towards the "Is in Touch|Set Angle Towards, Move Toward 1 Pixel. Move betwen angles"
checked alot of guides and videos, but no luck with fixing this