What I am trying to do is simplify my system by using families for my projectiles.
Like I have it set up so that if "subweapons" family hits "destenvi" family then it subtracts 1 hp and destroys the weapon.
However, I am having trouble making these weapons act differently. Like the holy water weapon will explode into fire that will last for a second or two before going away.
Knife = straight line normal bullet type
Axe = Upwards arc coming back down
Cross = boomerang type (Goes out so far then comes straight back)
Holy Water = Drops down explodes into flames.
I was wondering if these sorts of things would be possible with families of if I would have to make events for all of them separately like I was painstakingly doing before.
I also know about UIDs and I'm sure what I will need to use them somehow if I am using families but so far I am unsuccessful.