Ok, so my original spawning object is coded like this.
ObjectA Apply Physics Impulse 5 towards random(x,y), random (a,b)
It's the best way I know how to select a point on the map as the area I wanted the object to go, but have a variance so it doesn't always go to that object.
Now, when ObjectA dies, it spawns 2 ObjectB's. I want ObjectB to move at the same angle ObjectA was moving, and then add in a variance on it.
I did this exact thing with Bullet behavior, but of course I had physics problems, so now I am trying to do it with Physics behavior, and well, it's kicking my Butt trying to figure it out. None of the objecta.physics. commands looks like they will tell me the angle of motion. I cant use ObjectA.angle from what I have seen.