I want to make a standard sneaking game, where enemy's have flashlights and once the player enters their vision you fail, how do I make it so the enemy rotates one way, stops, and rotates the other? I read through the manual but Im still struggling with any kind of custom movement.. definitely not like rpg maker lol!
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You could use the sine behavior to rotate one way then back again. Or use the rotate behavior, check the angle then reverse the rotation.
hey thanks! thats a good starting point