Hi, I've got a pretty simple question pertaining to some odd behavior by the enemies I've created.
It has two LOS behaviors: A big one that sets it active (Enemy01los01), and a smaller one that tells it to attack (Enemy01los02. When the player leaves the smaller one, it's supposed to set the enemy back to the walking animation, and it only sort of does. The enemy gets stuck at the beginning of the walk animation for a few seconds before it fixes itself, and I can't figure out why.
Here is the entirety of the enemy's code. Anything jump out that could be the culprit?