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So the enemy AI that I've created get's stuck on walls. Let's say the player goes behind a wall, the enemy AI goes straight into the wall and tries to move through it. How do I make it smarter?
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what behaviour are you using for the movement and what are the attached actions making it go into the wall in the first place?
Solid, Bullet & 8Direction.
— Replying to this old thread, but hope it helps. You should do that on LOS only. Then when not in LOS, do path finding.