does elasticity equals to bouncing because I put it to 0 in the physics behavior but my sprite still bounces off ground when falling from great heigh??
Yeah, it's the term used in physics math that tells how bouncy collisions will be.
It's usually in the range of 0 to 1.
0 is no bounce at all.
1 is a perfect bounce. For example a ball dropped should bounce up to its original height.
You can use value greater than 1 for stuff like a super ball or something.
Another thing to keep in mind is the elasticity of both objects is taken to account for the collision.
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ahhh OK thank you I didn't know about that!!