Hello, I'm currently making a new game and the player uses the 8directions behavior.
I also attached a gun to the player arm, using a 2nd imagepoint. And made so the angle is the same as the player.
I made an aim system when you right click, the player angle rotate to the mouse position.
But when I aim, the gun still follow the 8directions angle and not the player one???
Please help I don't understand what's happening...
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It's better to use pin behavior since we need to set it once.
Thanks, didnt tough of that! But the thing is, there will be multiple weapon and weapon swap, but thats ok, i'll figure it out...