Hi there, I'm a little confused about the collision for tilemaps on different layers.
I understand that if two tile maps are on top of each other, the bottom one has zero collision? This is the thing I am having trouble with.
I am wondering if it is possible to have an RPG Maker-like tile setup where a layout has the "lower tile" layer and the "upper tile" layer- where the "lower tile" has water, mountains and such, basically filled tiles. Then the "upper" is decorations like windows, rocks stuff that has transparent pixels.
I've tried to emulate this with having 2 layers, a tilemap with "lower tiles" on it and another one with "upper tiles." The problem lies with this "zero collision" . I will place water , mountains or buildings like that on the "lower tile" but because of this overlapping tilemap collision , my player can walk through those tiles like they are Jesus. I then think "well put the water/buildings on upper" but that also means that I wouldn't be able to put decorations on that like windows or water lilies because they are on the same tile map layer and overwrite each other!
Is there a way to accomplish what I'm looking for? I'm not sure how to solve my issue.
EDIT: for some reason a lot of words got removed in my post, fixed.