I have kind of work around (definitely not the best way) the collision polygon issue already but I still can't figure out the animation sprite solution. Surprisingly I can't find any tutorials or video that is remotely close to what I was working on. There's a high chance that I might be doing something wrong here. Would appreciate any advise or suggestions!
What should we do to ensure the correct animation for our imported sprites? I can't seem to get my animated sprite to animate like it should be because of the different size every frames. If I attempt to set the origin point to a common part that I can find in my sprite, it's similar but still off and I can't do this for all my sprites since some of them have effects over the character and that break the common part that I found initially.
Hey, when you export your sprites you could leave a pink pixel near one corner and after you set the origin point there, you can remove it.
For the collision problem, if you navigate to "View" in the top left of C2, then check "show collision ploys" under the "Display" section, you should be able to see the collision of your sprites. This won't appear when you run the game, but you can at least see it in the editor. And if you want to see another frame, double tap the sprite and move that animation frame in the first position.
Hopefully this helps. =D