A bit about my game: It's a competitive shoot-em-up (shmup) where the goal is to either shoot each other or shoot crystals that will shoot your opponent when shot and claimed. The basic game is done (and on the web! http://games.virtuallycompetent.com/crystalcontrol/ ), and right now I'm working on a patch to allow players to pick different styles for each character that change things like their movement speed, charge times, bullet speeds, etc.
The problem is that I can't seem to change bullet speeds with any sort of consistency. My ideal situation would be to set a variable to a certain number based on what the user picks (i.e. if they pick "Balanced" it sets global variable "L1BulletSpeed" to 300, whereas if they pick "Speed" it sets that same variable to 500) and then that variable gets plugged into the Bullet Speed part of the Bullet behavior for object "L1Bullet" at the start of the next layout. If there's a way to do this, I'm all ears.
As of right now, putting a "change bullet speed" event right after the spawning of a bullet isn't doing any good, even though I have success with changing the angle of bullets when needed. Please help, and thank you.