I am wondering if audio is affected by parallax at all?
So if I have a listener on a 0,0 parallax layer (Layer1) (and set to the window center, on a sprite object (for visual debugging purposes) )
and If a sound is playing on an object (on a separate 100,100 parallax layer (Layer2)) which passes the screen left to right, the effect would be heard left to right, however because my layout is 5000px wide, I have made my mouse wheel scroll left and right, which obviously keeps my listener in the screen center on a 0,0 parallax, so although it's in a static visual place on my screen (the sprite with an attached listener to it)) the audio data does not seem to be affected/reflected by this change in listener position in relation to the object making the sound.
So, as initially stated, is audio affected by parallax, or have I done something wrong that I would need to try figure out?
If no... bit of creative thinking for a workaround
If yes... Any suggestions on potential reasons why it's not working?