Hi, I am almost new in the forum.
My doubt: " Is there any way to load/recognize a second Uv channel for an exported model?. Obj format only records one UV channel. So Since Q3D/three.js plugin needs a second Uv set for a lightmap texture in any of the materials available...tell me how to do please. Ive tried json exporters but it does not work (or I didn´t figure it out). Is there any tool available to do so with json exporters /2 Uvs and 3dsmax, maya, blender, etc?.
This plugin should not be in the complete section addons. But instead of that, you should have posted it as an Alpha/Beta Stage for free. if you don´t have time enough to give support and documentation you should have asked few people to try it; Give support to those few ones, ask them to help you for documentation/examples/tutorials.... and people would be helping you for free. Indeed in some way they are helping you but based on a paid fee and a lot of frustration. People here are amazing and they love Construct 2; but being sincere you gave people the golden egg and what they found is a fried one. This is not the quality expected for a paid commercial addon posted inside a Scirra forum;. I don´t care how cheap it is.
1.- The complexity of your project does not mean you should be paid for that. The complexity is your election. The paid thing is related to how well things should work and how they are documented.
2.- You are being paid and we cannot find a single page of documentation or tutorials (really simple ones is enough) explaining ALL, ALL features of your plugin. Lot of work?. Yes. But it was your choice. ( Three files is enough?..really?..your clients are saying to you it is not enough
3.- I find myself writing a hard review of your plugin and I do not want to use it any more. I do not trust you anymore.
4.- When using construct 2 I do not care who made things work inside Construct 2. So my impression is Construct 2 Owners/developers are being irresponsible letting you post a paid addon that lacks many things.
5.- As many online software stores they review their own/third party paid content before it is posted; Scirra owners should do the same. ¿Is this paid addon good enough to my product?. Perhaps it is not in the Scirra Store, but it is announced in the forum as a complete addon. Scirra, If you don´t have time to do that; please let people review your/hosted/posted paid content with polls (1 to 5 stars). Instead of that I have to read 43 pages of posts 20 days after I bought this non usable addon. Two weeks as a monkey
5.- At the end the only one responsible for buying a piece of software not prepared for the minimum expected requirements is Myself. So what I find while searching an answer to many of this plugin doubts is Unity 5 and Playmaker visual scripting being release this year with fully Webgl support......more expensive...yes.... time saving....of course....but time is gold. The indie dev scene is not a toy scene anymore.... your addon is a paid disassembled toy with many parts not explained at all and the indie scene does not need developers still thinking that we are in the early 00´s. There are business people among many many non-professionals; but none of them deserves such a frustration/waste of time.
6.- Please, do not use in the first line of your post " Buy/Download".... if you say that then you say we can buy a full version or download a try one.... there is no try. Instead of that You could use "Buy and Download" or just "Buy"...ummm; not fair play....but I am human so I bought it the time I could find not a single word about known bugs or lack of documentation.....you only talk in your website about new features will be added incrementally: well: DOCUMENTATION is not a feature..it is a must.
7.- Do not post an example (the main one) of what we can do "Tiny Tank"...and days after you tell people (who mainly use construct 2 because the way everything is done visually) saying:
7.1.- This example has a lot of hardcoding (and I say this cannot be a Construct 2 addon... not a paid one)
7.2.- I will not post "Tiny Tank"capx example because it is too complex (let people choose what they need, they paid you, they ask you for that file!!)
7.2 You keep saying the last three months that no tutorials will be available until whichever next release you build whenever you want..... are you serious?
My relationship with Scirra Construct 2 is over until this plugin disappears from the complete addon forum or the moment it changes his first announcement (the q3d first forum page) to this state: "This plugin is in an Alpha State and no written documentation exits"...or something similar.
8.- As a Free personal project it could be a great project....but you treated it as a paid one, not being sincere from the beginning and not treating people who paid you as real clients. You think this is a game
9.- I am in the video game industry as a 3d artist since 1998 and as a Senior Producer since 2004 and of course an online buyer, so it is not a cheap 3d technical complaint or a joke thing about buying online products that do not do what they say they should. You or Scirra owners should review your post and how you announce your plugin. As a developers we should respect what development stages means and what should be the relationship with customers based on that stage.
That´s my opinion ( which is not good at all) and that may not reflects what other people may think. So, though I have said things involving others ( like we are not being treated as real clients) ... it is just only the way I see it ( I have read other people complaining anyway)
10.- Finally I want my money back. I will send to you i a PM with my paypal details