Anyone have a smart/easy way to track a 3d object in cam/screen space?
I'm wanting to basically do this..
http://zachberry.com/blog/tracking-3d-o ... -three-js/
With a standard C2 Sprite, tracking a moving Q3D Object.
ah I see this has been discussed a little..
Page 167 - QuaziGNRLnose said--
[quote:2we5is7z]for the 2D/3D projection thing, there's no built-in method to get the view-space coordinates or projection matrix. Generally that's supposed to be what you use Q3D sprite for.
If anyone has done this already, please pm me. Otherwise I'll be having a go at it myself..
Incidentally, the specific reason I want this, rather than just using the Q3DSprite, is that my Q3DRendering is being done at a lower resolution than my C2 Layouts. I want my HUD overlay to be super crisp, while my Q3DMaster is fine at a lower resolution.