That is super impressive. I'm surprised how fast it works, doesn't seem like there's any slowdown at all when I was playing it. Does the sand/water use some sort of physics behavior or it is all a custom behavior built into the plugin?
I was wondering if you've seen some of R0J0hound's experiments with C2? He had some tests with pixel collisions and destructible environment. No clue if your methods are at all similar but just thought I'd mention it in case you find it useful.
This looks very cool, I can see someone (re)making classic games like Lemmings or even Noita with something like this.
Hi, I seem to recall seeing a few plugins or behaviors years ago that attempted something similar... I don't know who created them, but for my part, the crusade I embarked on was entirely self-programmed, starting from scratch, with the goal of providing you with the most simple tools possible to accomplish things that would otherwise be difficult or very difficult. Of course, in this plugin, I focused on recreating pixel-level destruction and control, reminiscent of Noita, Worms, and Lemmings, although Lemmings were all sprites. If you'd like the files, just ask and I'll send them to you.