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Fixed. Thanks for this notification.
Now it works, but it's not possible to read "x" value directly, like in item monitor.
ItemTable.CurItemContent("x") - always returns 0
rex_firebase_itemtable: fix bug of ordering itemID in condition for each ItemID.
ItemTable.CurItemContent tests OK in my PC, in this sample.
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rexrainbow - The plugin link in the Parse_itemtable plugin link points to the parse_message file instead by accident
Sorry, I could not find the error page. Links in this page are correct.
rexrainbow - The "plugin" link in the upper left on this page-http://c2rexplugins.weebly.com/rex_parse_itemtable.html
it downloads the "message" plugin instead
Found and fixed it. Thanks.
Hey, rexrainbow I'm having a bit of trouble just running a GET requesthttps://www.firebase.com/docs/rest/guide/retrieving-data.html.
I have my game kinda working using "Add received callback: *******Query(Child added)" but it only works the first time I go to that layout. If I leave that layout and come back no data is returned. Should I be using a "Child added" callback or should I just be using the AJAX plugin and a GET request?
You might see this page if you are looking for the method of reading/querying data.
pricing for Firebase just got reduced https://www.firebase.com/blog/2015-08-19-announcing-lower-simpler-pricing.html
It's cool! 100 ccu for free.
While using this plugin, does the time that a user is occupying a CCU only occur while they are logging in or posting data? (eg: very short window)
or once they log in, do they occupy a CCU for a set period of time?
I am not sure how to count ccu.
Add a variable watch handler for synchronizing data will occupy 1 ccu imo.