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Let's make it short: New plugin, Action Sequence:
BEHAVIOR VERSION: viewtopic.php?f=153&t=195001
Makes making action sequences easier
(see this gif where everything is automated)
https://cdn.discordapp.com/attachments/ ... -44-14.gif
And steps are based on, ticks, milliseconds?
Neither. A step is just a part of the sequence. In the gif the steps are "go right, particles, jump"
There was a bug with the condition "Is any action sequence on?"
Awesome! this will really come in handy for in game cutscenes etc! Thank you so much!
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skymen - i think i found a bug
when using it with your example scene. i tried the expression set text to ActionSequence.Step("seq")
and i got this error:
Assertion Failure: Calling expvalue.set_string without string type
Oh , I'll look into that, thanks
EDIT: Indeed it looks like calling it when the action sequence is not on causes a bug. It's now fixed, thank you
skymen - Action sequence has been really helpful organize stuff for my projects. Any chance you can make a C3 Compatible version?
I'll try to look into it
Wonderful plugin. Thanks for this great plugin. I was using an instance variable to organize the steps of actions in my projects. But I think I will use this one in my future projects.