A collection of tutorials covering how to publish your game to the Web, for Desktop and for Mobile. Plus, general tips to help make sure your game is ready for as many devices as possible!
This tutorial covers general tips for getting your game onto the web. It looks at things like MIME Types, Domain Locking and Cross-Domain Requests.
This tutorial covers the basics of publishing a game to the website Newgrounds.
This tutorial shows you how to export and upload your game to our own Construct Arcade!
NW.js is one method of exporting your games for Windows, MacOS or Linux. This tutorial talks about how to use this export option.
This tutorial talks about the lightweight Windows export option based on Microsoft Edge WebView2.
This tutorial talks about the lightweight MacOSexport option based on WKWebView2.
This tutorial offers a comparison between NW.js exports and the lightweight Windows/MacOS export options.
This tutorial covers several options for creating alternative options for distributing your Windows exports.
If you want to publish to Steam, this tutorial looks at the use of Greenworks to do things like Achievements.
The starting point for mobile publishing. This tutorial talks about the various options available to you.
This tutorial covers building and exporting an Android APK using Construct's Build Service.
There are multiple options within Construct's Build Service for different types of export. This tutorial covers building Signed APKs for Android
Construct's Build Service allows you to create unsigned APKs and AABs. This tutorial covers how to manually sign your apps.
This tutorial looks at how to build an iOS app using the iOS export option and XCode.
Cordova CLI is an alternative way to build your mobile apps. This tutorial looks at using it to manually build mobile apps from Construct exports.
If you're deploying to mobile, it's important to make sure your game will work on various screen sizes. This guide gives you some tips to achieve that.
Construct 3 has several optimisations it performs when exporting a project. This tutorial outlines what those are.
This tutorial covers using your browser's console for errors in your Construct games. It also includes helpful links for mobile app debugging.
Not all games need to be online all the time. This tutorial talks about how you can create offline games using Construct, including features like Auto-Update.
You might want to have a custom loading screen for your game when it's published. This tutorial shows you how you can do this using a Loader Layout.
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