Hotfix.
Like someone posted previous post, there's a weird problem with saving with the in-engine save/load feature, it throws an error writing "transmissiveness" to an object which doesn't exist (null)?
Weirdly enough, for me, the problem seems to only occur if my game adding a simple object into the game on start up? It doesn't have any behaviors attached to it but without fail if I add it to the game after start up, the saving crashes.
And to clarify, it still is happening in this hotfix build!
That said, I am rooting for the cool 3d features! I'd love to try my hand at a 3d game in the future with construct <3
I'm having the same issue. My game uses the save feature when initializing a layout so I just get a black frozen screen when testing. Definitely need this patched since my game is completely broken in the current version.
The game runs when I disable the save action. It also runs when I disable the creation of some objects that happen just after the save action. So it has something to do with saving and object creation together.
I also encountered a bug in the save function after updating the engine to the latest R506.2 version—whenever I click to save the game, it freezes and becomes unresponsive. This issue has not been fixed yet.