3D model improvements; Bug fixes; New examples & more.
For the new 'Set mesh object' action to load a sprite texture onto a mesh object, does it have to be applied every tick? I tried it on a key press, but the animated material didn't play.
It only needs to be applied once. A Sprite instance should exist in the layout and the animation is controlled through the Sprite.
Having the same issue as justifun - the current frame of an animated Sprite at the moment of triggering gets applied to the 3d Model but does not animate...
Check if the Sprite is playing the animation. The 3D model doesn't know about the animation, it is only grabbing the texture from the current frame the linked Sprite is showing.
Yup. The Sprite is playing the animation sequence as expected.
If you are still having problems you can open an issue in our tracker.
github.com/Scirra/Construct-bugs/issues