Stable release: 3D rotation, 3D editor improvements & more.
I've been doing euler rotation calculations manually for 2D object positions/meshpoints for slight 3D effects on 2D graphics. Finally I can just use a 3D object as a helper object (and use imagepoints for positions etc), this is just perfect!
So it's just not for pure 3D graphics. Very neat for certain 2D setups too.