Construct 3 r490

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    • Ashley's avatar
    • Ashley
    • Construct Team Founder
    • 1 points
    • (3 children)

    You can change the Z origin for 3D shapes with their Z origin property!

    • That works if the object's Z position is 0 but not at other values. Try creating a 3d Shape with Z Origin set to Middle and every tick setting its RotationY to something like Self.RotationY+30*dt. Run and observe that it spins as expected. Now set its Z to 128 and observe that it still rotates around 0, but offset.