This platformer game was made by Julia. Try to make it through all the school levels.
If we’re talking about web infrastructure though, it actually does matter even for simple browser games — performance, latency, and uptime directly affect user experience, especially if there’s any real-time component.
I’ve seen a few breakdowns of how teams approach this from a practical angle (not just buzzwords), for example here: peiko.space
— more focused on real implementation rather than generic claims.